IDK I fired up FO3 after playing NV a couple years ago and found myself enraged by the bullets moving at the speed of nerf darts. Had to install a mod to fix it. (And that kind of fucked the game balance.)
Admission time: While I enjoyed FO3 very much on the first playthrough, I did use the Wanderer’s Edition mod (or whatever it was called) for most subsequent playthroughs. It makes the combat more lethal and changes the game balance deliberately, but also it feels like guns actually have a real bite to them.
the problem I had, when playing it when it was new, was that you used a mod to make the game harder, then you got to Point Lookout, and everything fucking instagibbed you because Point Lookout also tried to make them game harder by adding free, flat damage to every enemy attack, and if your HP were lower than they should have been you got fucked.
I don’t remember having that problem with the Wanderer’s Edition, but I do remember Point Lookout being harder.
Mostly, the increase in damage all around for gun combat didn’t make the game less or more difficult, but less grindy and more satisfying.
The thing about Fallout 3 is that I had never played a Fallout game before, and when you first exit the vault, and look out at the landscape, that moment…
That is what I play games for.
That feeling of immersion, of another life, a whole other world and life just waiting to be discovered… it’s fantastic, it’s amazing, and we human beings, with only one life, can only truly experience it through the medium of video games.
It’s what makes video games so special, in a way that movies and books cannot be. What sets them apart, particularly AAA games.
So of course, “I” am standing there with the security outfit and “I” immediately began sneaking because that’s the logical thing to do when the environment is full of 2 meter wide radioactive scorpions. But it was great.
