Polygon’s Ben Kuchera on why he has no friends.
In today’s episode of “I Don’t Understand Incentives”, guest star Ben Kuchera reveals why everyone not in his movement should work to destroy its political power…
Polygon’s Ben Kuchera on why he has no friends.
In today’s episode of “I Don’t Understand Incentives”, guest star Ben Kuchera reveals why everyone not in his movement should work to destroy its political power…
This just in: Women who wear tank tops and have short hair are all lesbians.
Wearing clothes is gay.
isn’t this the same website that keeps insisting that that Cora woman from Mass Effect: Andromeda is “lesbian coded”?
you people keep insisting women with short hair are lesbians but get pissed off when idiot men say the same thing?
a little bit of consistency would be nice!
how much of a fucking killjoy do you have to be to think the one on the right is better than the one on the left
The amount of clothing and its coverage isn’t the issue with the image on the right - the clothing isn’t interesting (even though a tank top is practical, so it depends on the context the character appears in), but what I’m really seeing here is a failure to make the most of that prosthetic arm. It looks like it’s trying to be elegant… but it isn’t. Maybe work in some sort of gold lace and drop the color to reflective black, *or* make it look a bit more industrial and reconfigure those glow lines - because glow lines are not necessary, meaning they’re aesthetic, so they should be arranged more aesthetically than this. There’s a lot of potential for a prosthetic arm, actualize it.
Anonymous asked:
cyberpunkpixeljunk answered:
Nah, just make sure the women in the setting fit the setting. Plus, what do we know about this game? It could be just fine.
Ugh…
Transhumanism destroys gender/sex binaries by enabling mass alteration of bodies, sex, and gender.
Done properly it will be “Post-Feminist” because Transhumanism massively weakens the boundaries around what the term “woman” even means, and fundamentally alters the mechanics of human reproduction. (I mean, just take the idea of artificial wombs by itself and you’ll get big changes.)
Feminism itself is already struggling to adapt to the world it has created with only modern technology levels. The “Feminists” of 2065 (or whatever) will likely be very different from the ones of 2017.
Anonymous asked:
argumate answered:
It’s like the tension in MMORPG design: if everyone does the same quest it destroys the logic of the game world to some degree (the bad guy is beaten millions of times!) but if quests have to be unique for each player you can’t share the experience.
* twitches *
Time. The answer is Time.
Set the MMORPG in a world where the timelines are divergent and there are thousands or millions of them, and the world itself is broken into thousands of planes/zones/worlds spread across a vast and diverse cosmos in a state of multiversal war.
The players are warrior-chrononauts, members of various factions in this cosmic war across universes and timelines. Many of the same worlds, however, occur again and again, and thus they have a shared experience of intervening in them. There isn’t just one Space Hitler, there are thousands or millions echoing out into the cosmic void.
Video games are almost perfect for this, since single-player games do the multiple timelines branching thing intuitively just by their structure, with saves and replays!