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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
mutant-aesthetic
yayfeminism

Originally posted by gif-007

redcharlie

This just in: Women who wear tank tops and have short hair are all lesbians.

deliriumbubbles

Wearing clothes is gay.

trilllizard420

isn’t this the same website that keeps insisting that that Cora woman from Mass Effect: Andromeda is “lesbian coded”?

you people keep insisting women with short hair are lesbians but get pissed off when idiot men say the same thing?

a little bit of consistency would be nice!

mutant-aesthetic

how much of a fucking killjoy do you have to be to think the one on the right is better than the one on the left

mitigatedchaos

The amount of clothing and its coverage isn’t the issue with the image on the right - the clothing isn’t interesting (even though a tank top is practical, so it depends on the context the character appears in), but what I’m really seeing here is a failure to make the most of that prosthetic arm. It looks like it’s trying to be elegant… but it isn’t. Maybe work in some sort of gold lace and drop the color to reflective black, *or* make it look a bit more industrial and reconfigure those glow lines - because glow lines are not necessary, meaning they’re aesthetic, so they should be arranged more aesthetically than this. There’s a lot of potential for a prosthetic arm, actualize it.

Source: twitter.com video games art
cyberpunkpixeljunk

Anonymous asked:

Okay heres what makes me dead on curious about this indie game about someone who only cares about the feelings of men (boohoo)... How do you make a feminist cyberpunk future? Isn't that kind of like the opposite?

cyberpunkpixeljunk answered:

Nah, just make sure the women in the setting fit the setting. Plus, what do we know about this game? It could be just fine.

mitigatedchaos

Ugh…

Transhumanism destroys gender/sex binaries by enabling mass alteration of bodies, sex, and gender.

Done properly it will be “Post-Feminist” because Transhumanism massively weakens the boundaries around what the term “woman” even means, and fundamentally alters the mechanics of human reproduction.  (I mean, just take the idea of artificial wombs by itself and you’ll get big changes.)

Feminism itself is already struggling to adapt to the world it has created with only modern technology levels.  The “Feminists” of 2065 (or whatever) will likely be very different from the ones of 2017.

video games
argumate

Anonymous asked:

So, this artist Penelope Umbrico made a collage of the incredibly large number of portraits people had posted to flickr of themselves standing in front of the sunset, and put it up as an exhibit for an art gallery. Unsurprisingly, this apparent tendency for people to take pictures of themselves standing in front of sunsets and posting them to flickr has inspired others to take pictures of themselves in front of the collage, and posting it to flickr.

argumate answered:

It’s like the tension in MMORPG design: if everyone does the same quest it destroys the logic of the game world to some degree (the bad guy is beaten millions of times!) but if quests have to be unique for each player you can’t share the experience.

mitigatedchaos

* twitches *

Time.  The answer is Time.

Set the MMORPG in a world where the timelines are divergent and there are thousands or millions of them, and the world itself is broken into thousands of planes/zones/worlds spread across a vast and diverse cosmos in a state of multiversal war.

The players are warrior-chrononauts, members of various factions in this cosmic war across universes and timelines.  Many of the same worlds, however, occur again and again, and thus they have a shared experience of intervening in them.  There isn’t just one Space Hitler, there are thousands or millions echoing out into the cosmic void.

Video games are almost perfect for this, since single-player games do the multiple timelines branching thing intuitively just by their structure, with saves and replays!

chronofelony video games